Bridge Training
Bridge Core

Player

Player navigation, rotation, and partnerships.

Import from @workspace/bridge-core/player.

import { getNextPlayer, getCurrentPlayer, getPlayersFromDealer } from '@workspace/bridge-core/player';

getNextPlayer('N');             // 'E' (clockwise)
getCurrentPlayer('N', 3);       // Player after 3 bids from North
getPlayersFromDealer('N');      // ['N', 'E', 'S', 'W']
getPlayersInTrickOrder('E');    // ['E', 'S', 'W', 'N']
FunctionDescription
isPlayer(value)Type guard — checks if a string is a valid Player
getNextPlayer(player)Returns the next player clockwise
getCurrentPlayer(dealer, n)Returns the player after n positions from dealer
getPlayersFromDealer(dealer)Returns all 4 players in order starting from dealer
getPlayersInTrickOrder(lead)Returns all 4 players in trick play order

Rotation

import { rotatePlayer, rotatePlayerNTimes, getRotationCountToTarget } from '@workspace/bridge-core/player';

rotatePlayer('N');                        // 'E'
rotatePlayerCounterClockwise('E');        // 'N'
rotatePlayerNTimes('N', 2);              // 'S'
getRotationCountToTarget('N', 'W');       // 3
FunctionDescription
rotatePlayer(player)Rotates one position clockwise
rotatePlayerCounterClockwise(player)Rotates one position counter-clockwise
rotatePlayerNTimes(player, n)Rotates n positions clockwise
getRotationCountToTarget(from, to)Number of clockwise rotations needed

Partnerships

import { getPartnership, getPlayerSide } from '@workspace/bridge-core/player';

getPartnership('N'); // 'NS'
getPartnership('E'); // 'EW'
FunctionDescription
getPartnership(player)Returns "NS" or "EW"
getPlayerSide(player)Returns "attack" or "defense"

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